2016年4月10日 星期日

week 7. slow tech workshop in DIS 2012

manifesto
1. How fast?
2. What is reflective design?
3. Why we preserve things?
4. How an antiquarian relates to interaction design?
    (also see

Broken probes: toward the design of worn media

)
selected submissions in DIS 2012


each student presents a submission:
1. What is the artifact?
2. What is the method (or methodology)?
3. What is the core concept of slow technology?
4. How to relate to the original idea of Redstrom?

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